A unit of mercenary adventurers sent to eradicate the remaining outpost of Arioch
worshippers in Kenai, find themselves drawn into a world of dark magic antiquity
auctions, seduction, and betrayal.
Back on the continent of Umiat their adventures take them to the ancient city of Rhyell
where intrigue is the fashion and violent deaths await those who fall foul of its foibles.
Uncovering a vampire cult with a penchant for printed perversions, Campbell is dragged
to a fate from which the Master Thief fears he may never be saved.
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